The Manchester College

Unity Shaders and effects cookbook / (Record no. 59131)

MARC details
000 -LEADER
fixed length control field 02451cam a2200277Ia 4500
001 - CONTROL NUMBER
control field 339201
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20211207111239.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180928s2013 enka o 001 0 ENG d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849695091
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849695084
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781849695084
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781849695084
035 ## - SYSTEM CONTROL NUMBER
System control number 339201
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)855545074
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Lammers, Kenny
245 10 - TITLE STATEMENT
Title Unity Shaders and effects cookbook /
Statement of responsibility, etc. Kenny Lammers.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Birmingham, England :
Name of publisher, distributor, etc. Packt Pub,
Date of publication, distribution, etc. ©2013 ;
Place of publication, distribution, etc. Birmingham, England :
Name of publisher, distributor, etc. Packt Pub.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (1 volume) :
Other physical details illustrations $a<length> : $b<enrich>
520 ## - SUMMARY, ETC.
Summary, etc. In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity's post-processing effects. "Unity Shaders and Effects Cookbook" is the first of its kind to bring you the secrets of creating Shaders for Unity3D - guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. Starting with essential lighting and finishing up by creating stunning Screen Effects alike those in high quality 3D and mobile games. Discover techniques including Normal mapping, Image based lighting, and how to animate your models inside of a Shader. Explore the secrets behind some of the most powerful Shaders including skin and hair! With "Unity Shaders and Effects Cookbook" what seems like a dark art today will be second nature by tomorrow. Approach Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Who this book is for Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.
856 4# - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=601664">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=601664</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type EBOOK
Suppress in OPAC No

No items available.